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What we do

Services

From rapid prototypes to long-term live games, we cover production end-to-end. We work as a turnkey team or augment your internal studio.

Full-Cycle Development

Unity/Unreal engineering, gameplay systems, UI integration, performance, and platform compliance (iOS/Android).

Game Art & Animation

2D/3D art, characters, environments, VFX, animation, and production-ready pipelines.

UI/UX for Mobile

Player-centric flows, readable HUDs, accessibility, and storefront-ready UX that converts.

QA, Analytics & Live Ops

Testing, crash/perf monitoring, events, A/B experiments, retention and monetization optimization.

How we work

Production Process

Transparent milestones, predictable delivery, and a pipeline built for mobile performance. We keep communication simple and documentation clean.

Discovery & Prototyping

We align on goals, target audience, core loop, and build a playable prototype fast.

Production & Polish

We ship features in sprints, optimize performance, and keep the build stable.

Launch & Live Operations

We support release, updates, events, and post-launch improvements.

About the studio

Built in Chile. Shipped worldwide.

We’re a multidisciplinary team in Chile delivering mobile games and game services for studios, publishers, and startups. Our focus is fast iteration, performance, and measurable outcomes.

Whether you need a complete team or a specialized squad (engineering, art, UI/UX, QA), we integrate smoothly into your workflow and tools.

Start a Project

Who we are

Creative Team

A compact, production-minded team covering engineering, art, UI/UX, QA, and live operations—ready to plug into your roadmap.

Team member

Bobby Castro

Producer
Team member

Luara Prior

UA & Marketing
Team member

Mike Jones

Game Artist
Team member

Heather Doe

Studio Lead

Who We Are

We’re a mobile-first game team focused on clean production, measurable results, and stable builds. Our workflow is sprint-based and transparent—so you always know what’s shipped and what’s next.

Need a full team or just a specialist? We plug in fast, collaborate closely, and keep your pipeline moving without drama.

Watch Showreel

Gameplay Systems

Game Design

Mobile UX

Engineering

Design

Game design, economy, meta, and UI/UX crafted for touch-first experiences.

Development

Clean architecture, scalable systems, and mobile performance from day one.

Testing

Functional testing, device coverage, performance and crash triage.

Live Ops

Events, updates, analytics, A/B tests, and content drops.

Selected projects

Portfolio

A snapshot of what we build: prototypes, production-ready features, and live games. Replace these placeholders with your real projects when ready.

Engagement

How You Can Work With Us

Choose a collaboration model that fits your team and timeline. We can adapt to your tools, pipeline, and delivery style.

Prototype Sprint

2–4 weeks

Fast validation
  • Core loop + MVP build
  • Rapid iteration & playtests
  • Basic UI + placeholder art
  • Tech direction & roadmap

Team Augmentation

Monthly retainer

Dedicated specialists
  • Dedicated engineers / artists / QA
  • Flexible scope
  • Weekly reporting
  • Time zone friendly overlap
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“Clear communication, solid milestones, and a stable build every sprint. The team helped us ship faster without sacrificing quality.”

- David Levine -
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“They improved performance and UI/UX in weeks. Retention increased after the changes—highly recommended.”

- Kevin Scher -
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“Great production mindset: they propose solutions, validate quickly, and keep scope under control.”

- Sam Wander -

Insights

Notes from Production

Short reads about prototyping, performance, and live ops. Replace these with your own posts or keep them as a lightweight “resources” section.

12
JAN
Prototype to soft launch

From Prototype to Soft Launch: A Practical Checklist

What to validate early: core loop clarity, device performance, tutorial friction, and basic KPIs before scaling content.

Learn More
07
DEC
Mobile performance tips
Optimization and profiling

Mobile Performance: 10 Wins That Save FPS

Simple optimizations that matter: draw calls, texture budgets, pooling, UI batching, and profiling routines.

Learn More
21
OCT
Live ops events

Live Ops 101: Events That Improve Retention

How to design repeatable events, reward cadence, and lightweight content drops that keep players returning.

Learn More

Let’s build something

Contact

Location

Serrano 1409, 1610000 Vallenar, Atacama

Call

+56 9 5511 2075

Tell us what you’re building and your timeline. We usually reply within 1–2 business days.